LIVE
@servolume$BAPGG crossed +25%+1.2/@servolume$BAPGG crossed +10%+1.2/@kcabinet$QUOBO settled -61% after 24h−15.0/@lowcaplou$FLUTO crossed +100%+18.2/@mintgod$TWEDO settled -45% after 24h−8.0/@servolume$PLISH settled -36% after 24h−8.0/@voltcalls$ZORRK crossed +10%+6.8/@ghostchain$TWEDO settled -41% after 24h−8.0/@dustcollector$JIBMP crossed +100%+17.4/@lowcaplou$FLUTO crossed +50%+12.1/@dolores.sol$MUNSH crossed +100%+15.3/@ghostchain$YOILO settled -46% after 24h−8.0/@dolores.sol$MUNSH crossed +50%+10.2/@dolores.sol$MUNSH crossed +25%+5.1/@dolores.sol$MUNSH crossed +10%+5.1/@chartwitch$PEBNK crossed +25%+5.0/
FOMO FANTASY
DEMO SEASONKOLs, calls, prices and rival teams are simulated while live FOMO data is connected. Your account and team are real. Details
NOTICESeason 1 is live. Draft your five before your rivals do.
Every point is explainable

How scoring works

A call is a KOL's public buy on FOMO. From that moment we track the coin for 24 hours. As it runs, the KOL earns points. If it dumps, they lose points. Your team scores whatever your five earn after you drafted them. Your captain scores 1.5×, good and bad.
1

Milestones

+10%
5
+25%
10
+50%
20
+100%
35
+250%
50
+500%
75
+1000%
100

Cumulative points by the coin's peak move after the call. A 2x (+100%) is worth 35 base points, paid out as each level is crossed.

2

Timing multiplier

Early: < 10% run-up in the hour before×1.25
On time: 10–50%×1.00
Late: 50–150%×0.75
Very late: 150%+×0.50
Follower call: 3+ tracked KOLs bought within 2h before×0.7
3

Consistency

Each call is multiplied by the KOL's consistency: 0.85 + 0.30 × hit rate over their last 20 settled calls (smoothed toward 40% for new KOLs). Steady 2–3x callers beat one lucky 50x and a pile of duds. A call "hits" if it peaks at +25% or more within 24h.
Calls beyond 6 in 24h score ×0.5 (spam control).
4

Penalties

Coin drops 20% within 1 hour of the call-5
Coin is -80% or worse 24h after the call-25
Coin is -50% or worse 24h after the call-15
Coin is -30% or worse 24h after the call-8

Penalties are not reduced by multipliers. Only the worst settlement tier applies.

5

Your team

  • Exactly 5 KOLs, no duplicates, total price ≤ $100M. Checked on our server, always.
  • Captain earns 1.5× (penalties too). Captain changes are free.
  • 3 free transfers per gameweek (resets Monday 00:00 UTC). Your first build is free.
  • Only calls a KOL makes after joining your team score for you. No sniping a KOL after their coin already ran.
  • KOL prices move once a day (max ±$1M) based on 30-day points and how many teams own them.
6

Data & demo mode

FOMO Fantasy is running a demo season. The KOLs on the board are fictional characters, and their calls, coins, prices and the rival teams are generated by a market simulator that runs through the exact same scoring engine the live game will use. Every demo record is tagged DEMO. Your account, team, rank and achievements are real and saved. Live FOMO data plugs in through our provider layer without changing any rules.
FOMO Fantasy is a free game. Nothing here is financial advice and no money is wagered.